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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Jeremiah Saken
The Fall of Leviathan
155
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Posted - 2014.12.21 16:54:00 -
[1] - Quote
CCP Rise wrote:Combat Recons will now be permanently undetectable by directional scanners ...and what is the drawback they are getting with this? Cloak has targeting delay. Low-sec will be deserted sec. Recons will be first pirates choice if this hit TQ and after a month they will be playing with themselfs. Where is the conflit driver in this? It's one side buff. It's not like you were thinking combat recons are not useable let's make it more popular. Hull is as much popular as community think it is. You may have your opinion about Ishtar, TQ seems to differ. This bonus will be similiar. It won't have anything to do with "recon".
You want D-scan remove ability? Make a module, with harsh fitting so hull won't have superb tank and combat possibilities.
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Jeremiah Saken
The Fall of Leviathan
155
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Posted - 2014.12.21 16:56:44 -
[2] - Quote
Stitch Kaneland wrote:Can i have your stuff? Prob wont be removed. Then try to probe pirate jumping to system and warping to you with site prescanned. Best wishes for your hull and egg.
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Jeremiah Saken
The Fall of Leviathan
160
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Posted - 2014.12.21 18:14:25 -
[3] - Quote
Fyery Phoenix wrote: - PvPers will love this (cause they can catch people off guard now) - PvEers will HATE this (cause even if you know your DScan, it's not going to protect you any longer)
It's obvious bonus to PvPers. They are like it now, superb change, so fun. In a time they won't have so many targets to shoot, what then? If they can hunt me without any drawbacks why i should take my ship to space? Is this content? Conflict driver? Rise thinks it would change the hull fleet wise. Wrong, it will unbalance whole game. There is no counter-measure. Low-sec is best example here. There are no probes on d-scan when pirates hunts you (if they are they are lame). Fozzie at least build fits around some bonuses and drawbacks. Ok we can put rigs on freighters but it's cost us total EHP before the change. I didn't read whole thread but
CCP Rise wrote:Dscan immunity is staying. We understand a lot of the concerns raised, but for most of them you guys are doing a great job making strong counter-arguments and I think it will be very interesting to see how this mechanic plays out on TQ. I want to put together a lengthier post soon with more explanation for this mechanic and why we feel comfortable with it, but you will have to wait a bit longer for that. Strong counter-arguments? Anybody can link some? Post not by PvPers. Sometimes i find to post on forum futile. Immunity stays because Rise think it will be very interesting to se how this plays out...
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Jeremiah Saken
The Fall of Leviathan
161
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Posted - 2014.12.21 18:27:57 -
[4] - Quote
Shaleb Heworo wrote:This is highly misleading. The demanded Drawback ofc refers to to normal rules not to another rule exception (cloaky hulls). I think what he meant was that d-scan invisibility without locking delay is immensely powerful compared to other unique abilies to evade detection/ambush people. That fact that combat recons get this ability on top of their superior stats make it especially problematic. Exactly what i meant.
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Jeremiah Saken
The Fall of Leviathan
162
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Posted - 2014.12.21 18:50:23 -
[5] - Quote
Stitch Kaneland wrote:This coming from someone who exclusively solo pvps. Im not afraid of change. This also enables more solo tactics to utilize and defend against. Making the game more exciting and creating new content/counters. And my coming from someone who exclusively solo pve, yet you will have adventage. Why? What counter? This change breaks game for me. You can land on grid undetected without targeting delay. Fun for you, not for me. We don't have even chances. It's not the flying, or way of thinking that gave you the advantage, it's OP hull bonus. I have no idea how to defend against, for now.
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Jeremiah Saken
The Fall of Leviathan
163
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Posted - 2014.12.21 21:03:53 -
[6] - Quote
Esmanpir wrote:The delay between you seeing him on grid and him being able to lock you is as long as cloak targeting delay. I have no idea what you talking about. When he's coming out of warp? Deceleration?
Aiyshimin wrote:So after Proteus you just have to make sure to burn >80km from warp-in point when doing PVE. If you are in a ship that can PVE aligned, that's even better. You have no idea what you talking about. Perfect conditions? In PvE? I cannot dictate where i will be on site, i go where loot cans are. Sometimes they are close sometimes more than 80 km.
Esmanpir wrote:What chages is that you may land on grid with sebod/reseboed recons that you coudn't see on dscan. Combat probes are mandatory equipment for every ship in null and lowsec, if you are not in gang with a prober. Sure everybody will be using combat probes now, that will create even more content. Everybody in the system will be jumping into safe spots/stations every time i want to find explo site. Ppl are risk awerse. How many stories did you hear about players want to do some pew pew and nobody wanted to engage them?
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Jeremiah Saken
The Fall of Leviathan
165
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Posted - 2014.12.21 21:40:25 -
[7] - Quote
afkalt wrote:All this drama would make a lot more sense if cloaks didn't exist. Invisible ships aren't new. Invisible instant tackle isn't new. There are now a couple less 100% safe areas in eve - OH THE HUMANITY!! Cloaks have drawbacks. Invisible instant tackle? What are you talking about? Ask players why they are not leaving hisec? We have one more reason they won't. If we don't want 100% safe areas in EvE lets remove d-scan completely. You take what's land on grid or leave, only probes and visual scouting.
afkalt wrote:I do feel for the Pirates, targets will thin a little at first. But it shouldn't last. It shouldn't? So you know the date when this will be rolled back?
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Jeremiah Saken
The Fall of Leviathan
168
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Posted - 2014.12.21 23:30:37 -
[8] - Quote
Cartheron Crust wrote:Why stop there? Remove D-scan AND local! More fights everywhere for everyone all the time! And Conncord. And common sense. Happy Ganksmas
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Jeremiah Saken
The Fall of Leviathan
171
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Posted - 2014.12.22 07:04:15 -
[9] - Quote
Aiyshimin wrote:Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here. Force recons have decloaking delay bonus?
Zappity wrote:Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine. It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
171
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Posted - 2014.12.22 08:53:06 -
[10] - Quote
afkalt wrote:You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured. Sometimes? What is this russian roulette? Do i even have to fly my ships or it will be a "10 minute-lost ship" rule? If i lost ship to unscanned gate camp it will be my fault. What did i suppose to do with ship without drawbacks to gank me? D-scan was the only tool to help and it won't guarantee i will escape.
With current resolution (EFT), Rook for example, have 3,9 sec locking time on cruiser hull (without mods). No targeting delay. No chance to escape. Sure s... happens. What is the purpose of this hulls (combat recons) because it won't be recon.
Please Turn wrote:At the same time, I do believe these changes are just another step in the "look guys, we have no ******* clue what we're doing, but let's try this and see how it works" CCP's master plan.
Ooga-Chaka Ooga-Ooga...
I can't stop this feeling Deep inside of me
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Jeremiah Saken
The Fall of Leviathan
171
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Posted - 2014.12.22 10:06:55 -
[11] - Quote
afkalt wrote:How exactly are you scanning a gate camp BEFORE jumping in?
Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.
Honestly, people are acting like there's going to be a half dozen recons around every corner. I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons.
Adrie Atticus wrote:"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"
Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with. Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
172
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Posted - 2014.12.22 10:56:28 -
[12] - Quote
afkalt wrote:So now you've moved to crying about exploration sites? Crying? No, i was about to start hunting lowsec explorers in my SB and with recon change there will be less targets to shoot. We will see who is crying after 3 months with this change, i'm not pvpers, i bet it wouldn't be me.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
172
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Posted - 2014.12.22 13:34:49 -
[13] - Quote
Stitch Kaneland wrote:This is no different. You see local go +1, and you keep checking dscan for probes. Since, if you're running a exploration site, they will have to probe you down as well. Unless they pre-probed the site, which in that case, shouldn't the person who spent a lot of effort get a reward? If you're unwilling to make sure your site is clear, and just barge in, then who's fault is that? Most of them will be prescanned, and bookmarked on cans, so nothing you can do really.
Stitch Kaneland wrote:If they're already in system, and a combat recon is camping the site, maybe you should.. i don't know.. warp to the site at 100km and see if someone is camping the gate? And if you're in an exploration boat, carry combat probes w/ expanded launcher! You have the bonuses right there. You can scan the site before jumping in to make sure they aren't chilling in the site. Doesn't change the fact that there might be 100 cloaked falcons/rapiers/pilgrims/arazu's in there (since this thread is full of strawman). Yep you don't know, SoE ship dedicated to exploring can't fit expanded launchers. Anyway pirates won't be sitting on sites the reason you wrote. Loled on your "tools", every explorer should now it already if not they desered to be ganked.
Just because you like the change doesn't mean someone has else opinion on the matter, it has nothing to do with adapting. Exploration will change in a way i don't like because i know it will be huge backstab into explorers. I bet all fellow pirates at genesis are laughting now. Rise decided to take a peak what it will look like on TQ and what we can do? Caps lock him? EvE is not dying, tears will always flow. Wait for T3 rebalance...
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
173
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Posted - 2014.12.22 14:11:39 -
[14] - Quote
CCP Rise wrote:Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon. Now this is sad. Leave it. Go to your family as well, it's xmas after all.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
173
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Posted - 2014.12.22 15:36:54 -
[15] - Quote
TheMercenaryKing wrote:Cloaks need a counter. How d-scan immunity is counter to cloaking?
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
174
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Posted - 2014.12.22 18:24:03 -
[16] - Quote
Niskin wrote:As a true solo player, with one account only, Good start...
Niskin wrote: I've operated solo for a long time, I use all three of my character slots. In low sec, if I was in FW again, I'd keep my alt nearby in a T1 scanning frigate with probes. ...and you lost it. Game of alts again. Show me your b...s and try it with one char only, then we will speak. Everytime i have a problem with game mechanics all i hear is bring an alt...
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
179
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Posted - 2014.12.22 21:13:41 -
[17] - Quote
Adrie Atticus wrote: We could make some ships immune to webification, some immune to direct interdiction, some immune to other random ewar and one which doesn't show up with scan probes.
These are not good functions to have in the game, supers are already borderline broken because of ewar immunity.
but immune to d-scan is good? Do you even have kneecaps?
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
180
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Posted - 2014.12.26 17:31:00 -
[18] - Quote
CCP Rise wrote:The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus. Train for missiles they say, you will be able to choose damage they say...
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
181
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Posted - 2014.12.29 18:24:38 -
[19] - Quote
X ATM092 wrote: I believe this process can be streamlined somewhat if you just make people's **** randomly blow up, call that content and then make a large animated middle finger appear in the middle of their screen. Content created where the normal desire for players to avoid losing ships would have forced them to be more cautious. Fot those who want fights d-scan immunity won't change anything, for those who don't flying will be even more paranoid. A note about risk aversion: I'm doing combat sites and anomalies in hisec lately, just chilling from my ventures to null. It's insane in caldari space! You know that story? "An Ishtar, Gila and Worm warped to guristas refuge?" I saw a higsec system with more than 40 players in it. Next jump was lowsec, 0 players, scanner was green. I'm partially agree with Rise that knowing too much may spoil the fun (just like the time i jumped into whole pack of bnewbies, 600 mil in cargo, heart on the shoulder) but i don't think it's the right way to change it.
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Jeremiah Saken
The Fall of Leviathan
184
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Posted - 2014.12.31 11:55:58 -
[20] - Quote
Why you keep calling those hulls: recon? They have nothing to do with a recon job. They are support vessels.
Spugg Galdon wrote:Attack Recon: - Solo / Ambush EWAR Platform (Immune from D-Scan) - Strong EWAR - Strong Damage - Good Mobility - Poor EHP and countermeasure to this ship is what? Strong EWAR means you won't even target this thing while it keep spitting balls of fire at you. Poor EHP? You won't need that.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
184
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Posted - 2014.12.31 12:23:37 -
[21] - Quote
Serendipity Lost wrote:I'm inclined to agree w/ the guy above - as it is now, they are electronic attack cruisers. There is no sneaky or recon for a ship that you can see entering local. You're currently making some brave strides towards returning the game to its former fun and glory. I think now is the right time to take recons out of local chat. It would make more sense than d-scan imunnity for recon role. Rise took strange way to balance them. We don't know how much T3 will be nerfed, i pressume role bonuses like ewar or dps will be worse than on T2 hulls. Thus we don't know in what state are bonuses on T2 hulls, should we nerf them or buff them?
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Jeremiah Saken
The Fall of Leviathan
184
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Posted - 2014.12.31 12:55:23 -
[22] - Quote
Spugg Galdon wrote:When I say poor EHP a really do mean poor. As in next to none. It's mobility would also only be "good". Not Excellent. It wouldn't be unstoppable but it would mean that combat recons could be combat recons instead of making them crap at fleet work so that they can be gank boats What's "good" mean? I agree with CCP that ships with more than one role shouldn't be best at both or more. So HACs best at dealing damage, logi and ECM ship at appropriate role, T3 medicore at every above in cruiser class but have ability to switch it. Your attack recon proposal give two role bonuses with high level to one ship, that's why i think it's unbalance. D-scan immunity must be tested on TQ to show it's worth. I don't presume sky will fall on our heads.
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Jeremiah Saken
The Fall of Leviathan
190
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Posted - 2015.01.14 07:35:42 -
[23] - Quote
Nevyn Auscent wrote:If only people had pushed CCP to give them a probe launcher fitting bonus so they could 'recon' without utterly ruining the rest of their fit...... Then you could have probed each other. Sit without moving in d-scannles ship, to probe for a fight with ships that don't show on d-scan and also sit still. Probing without d-scan...sweet summer childs. You may find pve pilots that way or pilots that want to be find. Whole idea on d-scann immunity would be crap, wouldn't it? People want to fight and can't find themselfs 
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
190
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Posted - 2015.01.14 10:44:51 -
[24] - Quote
Syzygium wrote:Spoke with other guys who tried the same and its hilarious what an easy meatgrinder CCP gave us pirates. Thanks a lot for buffing us gankers and showing the finger to every Beginner who cannot afford to bring a Probing-Alt to before making any step in Lowsec. Well done. As i thought and was easy predicted. Those ships will be ganking monsters. Game of alts incoming, just the oppossite what Rise wanted to do.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
190
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Posted - 2015.01.14 11:45:13 -
[25] - Quote
Apocalypse Solar wrote:I am pretty sure the (un)intended side effect of this change will be more alt prober accounts, and CCP knew that was always a possibility and pushed ahead with the idea. It's quite the oppossite what Rise want to achieve. All those: ppl have too much intel, they don't jump into fight if they know to much etc. What we will have now? People will be training more alts to get even more intel. Frankly, if you need more than one ingame character to play this game effectively it's insane. There are no all in one ships in these game and expanded launcher eat high amount of ships fitting resources. Now we will possibly have ban for recons in FW.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
191
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Posted - 2015.01.14 20:06:04 -
[26] - Quote
we told you Rise.
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Jeremiah Saken
The Fall of Leviathan
191
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Posted - 2015.01.15 09:13:50 -
[27] - Quote
Ciba Lexlulu wrote:GJ CCP! Loves the Recon rebalance.. They want to made them proper small gang/fleet vessels, what we got is gank mobile in FW, make sense...
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Jeremiah Saken
The Fall of Leviathan
191
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Posted - 2015.01.15 20:08:12 -
[28] - Quote
Stitch Kaneland wrote: was roaming in a bc and occasionally my newly buffed rapier (which is almost immune to this issue). i think there is going to be an adjustment phase for everyone , but its not "gg fw". You will have to rely on the available tools and common sense instead of dscan telling us everything. There are PLENTY of systems to cap, not all of them are occupied. If you cant plex a system or are unsure of whats waiting, move on. Its not like EVE doesnt have thousands of systems. but... but... what happend to:
CCP Rise wrote: Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with the Rooks. After, they won't see them and so they will probably engage. That's more fights because people are risk averse. Yes Rise, and after they lose some ships that way they will start to:
CCP Rise wrote:The negative side for me is your other bullet point. Because people don't want to take unnecessary risk they will work very hard, sometimes doing something very boring or difficult, just to get at those last pieces of information. And they should. But we would want to avoid mechanics that obligate people to this kind of behavior too heavily without enough positive side to make the mechanic worthwhile. So instead of fighting ppl will bring alts or scanning ships, scan plexes and move to the systems without recons waiting to gain some killmails.
afkalt wrote:And lastly, there's NOTHING stopping a half dozen recons warping into that plex and chewing out the other two ships. Door goes both ways. How fun, game build around one type of ships with ceratin trait.
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
191
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Posted - 2015.01.15 21:45:21 -
[29] - Quote
Stitch Kaneland wrote:Maybe CCP is saying that dscan was too strong a tool. Then change the way it works. Make it depend on ships class, role, range etc. Lazy "lets add d-scan immunity and see how it goes" solves what exactly? Wrong aproach from the beginning. I would jump into fight without knowing the recons are there for the first time. I won't do it again, because there might be recons...where do we have benefits from that situation?
Bacon tastes so much better when it's marinated in vegan tears.
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Jeremiah Saken
The Fall of Leviathan
192
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Posted - 2015.01.17 13:37:18 -
[30] - Quote
D-scan immunity will only extend the time you will jump into fight. Before you just hop into ship and jump into plex. Now you have to scan a plex and if there are recons, you have to decide if you want to take a risk and jump into instalocking ecming camp...rubbish.
Wander Prian wrote:Besides, you can find the combat recon with probes. You cannot find the cloaky ship unless he wants to be found. Same applies to combat recons, you won't find them unless they want to be find.
It seems like d-scan change made a mess with FW and have no real impact on fleets.
Bacon tastes so much better when it's marinated in vegan tears.
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